购物车

购物车空

继续购物
总计 $0.00
结算
首页 / News

PoE 3.28 Challenge Guide - Mirage 40 Challenges

作者: U4N
发布日期: Mar 07, 2026
14064

Path of Exile: Mirage Challenge Rewards: you’ll be able to earn pieces of the Orb Regalia Armour Set by completing 40 new challenges. At 12, 20, 28, and 36 challenges you’ll receive the Orb Regalia Boots, Gloves, Body Armour and Helmet respectively. Completing challenges also grants you pieces of the Mirage Challenger Trophy Hideout Decoration! In Ruthless you’ll receive these microtransactions at 2, 4, 6, and 8 challenges completed.

1. Beginner's Basics(4)

Complete each of the following tasks. 

  • Use an Orb of Transmutation. Upgrades a normal item to a magic item
  • Use an Orb of Alteration. Reforges a magic item with new random modifiers
  • Use an Orb of Augmentation. Augments a magic item with a new random modifier
  • Use an Orb of Alchemy. Upgrades a normal item to a rare item
OrbStarting RarityEnding RarityEffect
TransmutationNormalMagicAdds 1–2 mods
AlterationMagicMagicRe-rolls all mods
AugmentationMagicMagicAdds 1 mod (if slot is open)
AlchemyNormalRareAdds 4–6 mods

2. Mysterious Mirages(3)

Complete each of the following Mirage encounters. 

  • Choose a Wish: Before entering a Mirage, talk to the NPC Varashta (who appears after you clear the Afarud enemies surrounding a captured Djinn). You must select one of three provided "Wishes," which act as modifiers that augment the area’s loot or your character's power.
  • Enter a Mirage: After choosing your Wish, use the portal provided by Varashta to enter the Astral Realm. This is a "mirage" version of the current map area containing duplicated monsters and mechanics.
  • Break the Astral Chain in a Mirage: Once inside the Astral Realm, fight your way through the monsters and astral hazards to find the tether (Astral Chain) holding the Djinn's soul. "Breaking" or clearing the enemies around this chain completes the encounter and rewards you with a cache of loot, such as Stacked Decks.

This challenge requires you to engage with the core Mirage league mechanic in every zone.

3. Peddler's Produce I(4)

Complete vendor recipes to receive each of the following items. A vendor recipe is when you trade a specific combination of items to a vendor, not when you buy items from their purchase screen. 

  • 3.1 Any Mana or Life Flask.
  • 3.2 Any Hybrid Flask.
  • 3.3 Ruby, Topaz or Sapphire Ring
  • 3.4 Agate, Turquoise or Citrine Amulet

3.1 Any Mana or Life Flask

OutcomeVendor Recipes
1x Life Flask of next base type
  • 3x Life Flask
1x Mana Flask of next base type
  • 3x Mana Flask

3.2 Any Hybrid Flask Recipe

OutcomeVendor Recipes
Hybrid Flask
  • 1x Orb of Fusing
  • 1x Life Flask
  • 1x Mana Flask
1x Hybrid Flask of next base type
  • 3x Hybrid Flask

3.3 Ruby, Topaz or Sapphire Ring Recipe

OutcomeVendor Recipes
Ruby Ring (normal)
  • 1x Iron Ring
  • 1x red gem
Topaz Ring (normal)
  • 1x Iron Ring
  • 1x green gem
Sapphire Ring (normal)
  • 1x Iron Ring
  • 1x blue gem

3.4 Agate, Turquoise or Citrine Amulet Recipe

OutcomeVendor Recipes
Agate Amulet
  • 1x Amber Amulet
  • 1x Lapis Amulet
  • 1x Orb of Transmutation
Turquoise Amulet
  • 1x Jade Amulet
  • 1x Lapis Amulet
  • 1x Orb of Transmutation
Citrine Amulet
  • 1x Amber Amulet
  • 1x Jade Amulet
  • 1x Orb of Transmutation

4. Act Adversaries I(5)

Defeat each of the following Act Bosses. 

  • Act 1: Merveil, the Twisted: Located in the Cavern of Anger, she deals heavy cold damage; use Sapphire Rings.
  • Act 2: Vaal Oversoul: Found in the Ancient Pyramid, avoid its telegraphed slam and laser beam attacks.
  • Act 3: Dominus, Ascendant: Located in the Upper Sceptre of God, manage the blood rain in phase 1 and avoid high lightning damage in phase 2.
  • Act 4: Malachai, The Nightmare: Fought in the Heart of the Beast, requires dodging multiple AoE (Area of Effect) attacks and managing adds.
  • Act 5: Kitava, the Insatiable: Found in the Cathedral Rooftop, this fight features telegraphed swipes and fire breath, with the boss often destroying parts of the arena.

Defeat the final bosses of Acts 1 through 5 in Path of Exile to complete this challenge: Merveil, the Twisted (Cavern of Anger), Vaal Oversoul (Vaal Ruins), Dominus, Ascendant (Upper Sceptre of God), Malachai, The Nightmare (Harvest), and Kitava, the Insatiable (Cathedral Rooftop).

5. Beneficial Bounties(4)

Complete each of the following Quests. 

  • The Way Forward (Act 1 / Act 2). Location: The Western Forest (Act 2). Objective: Find the Thaumetic Seal at the end of the road in The Western Forest. Action: Defeat Captain Arteri and use the Thaumetic Seal to open the way back to Act 1. Reward: Return to Bestel in Lioneye's Watch (Act 1) for a Book of Skill (+1 Passive Skill Point).
  • Through Sacred Ground (Act 2). Location: The Crypt Level 2 (accessed through the Fellshrine Ruins). Objective: Find the Golden Hand. Action: Search the Crypt Level 2, retrieve the Golden Hand, and return it to Yeena in Forest Encampment. Reward: A Book of Skill (+1 Passive Skill Point and 2 Passive Skill Refund Points).
  • Victario's Secrets (Act 3). Location: The Sewers (The Slums Sewers, Warehouse Sewers, and Market Sewers). Objective: Find three Platinum Busts hidden behind "Bust Stashes". Action: Collect all three busts and deliver them to Hargan in Sarn Encampment. Reward: A Book of Skill (+1 Passive Skill Point).
  • An Indomitable Spirit (Act 4). Location: The Mines Level 2. Objective: Find and free the spirit of Deshret. Action: Locate Deshret's spirit in The Mines Level 2, click on it to release it, and then talk to Tasuni in Highgate. Reward: A Book of Skill (+1 Passive Skill Point).

6. Desecrated Djinn (3)

Complete each of the following Mirage encounters. 

  • Choose Wishes (0/5).  Select the "Wish" option 5 times when encountering a freed Djinn.
  • Defeat Rare Monsters in Mirages (0/10): Kill 10 Rare monsters within the special "Mirage" areas, which often appear as intensified, alternate versions of your current map.
  • Break the Astral Chain in Mirages (0/15). Locate and destroy the "Astral Chain" binding the Djinn in 15 different Mirage encounters.

You can find these encounters by mapping, where Mirage areas appear, often requiring you to fight through monsters to reach the trapped Djinn.

7. Act Adversaries II(5)

Defeat each of the following Act Bosses. 

  • Act 6: Tsoagoth, The Brine King. Location: The Brine King's Reef (at the end of the act).
  • Act 7: Arakaali, Spinner of Shadows. Location: The Temple of Decay Level 2.
  • Act 8: Lunaris, Eternal Moon and Solaris, Eternal Sun. Location: The Harbour Bridge (accessible after getting both the Sun and Moon orbs).
  • Act 9: The Depraved Trinity. Location: The Rotting Core (inside the Black Core).
  • Act 10: Kitava, the Insatiable. Location: The Feeding Trough / Cathedral Rooftop.

Quick Tip: Once you defeat Kitava in Act 10, your resistances will drop by another 30% (for a total of -60% penalty). Make sure your gear is ready for the jump into the endgame Atlas!

8. Helpful Hideaways(7)

Visit each of the following Areas. 

  • Aspirants' Plaza: Accessible from Act 3 by clicking the Statue of Justice in Sarn Encampment after completing the necessary Labyrinth trials.
  • Menagerie: Speak to Einhar in Act 2 or later to travel here, or use the Waypoint once unlocked.
  • Mine Encampment: Speak to Niko in Act 4 or later to travel here, or use the Waypoint.
  • Forbidden Sanctum: Speak to Divinia in Act 10 (The Docks) or the Epilogue to access this area.
  • Kingsmarch: Speak to Johan in the Epilogue (Oriath Docks) to travel to the settlement.
  • Rogue Harbour: Use a Rogue's Marker currency item in any town after reaching Act 6.
  • Monastery of the Keepers: Keepers of the Flame as a Core League. You now encounter Ailith for the first time at the Mud Flats entrance in the Coast in Act 6, where she will enlist your aid in the fight against the Hiveborn.

9. Added Accessories(3)

Complete any three of the following League Mechanic encounters the specified number of times. 

  • Defeat Monsters with Essence (0/30): you must find and defeat 30 monsters frozen in Essence monoliths across various areas or maps. Clicking the frozen monster three times releases it, spawning a tough, empowered rare enemy that drops essences upon death.
  • Open Strongboxes (0/30): you need to find and activate 30 strongboxes across your maps or campaign zones.
  • Activate Shrines (0/30): Activating 30 shrines is a common challenge. To complete this, you must find shrines in maps or campaign zones and click them to gain their buffs.
  • Defeat Possessed Monsters (0/30): you need to kill 30 rare or unique monsters that are empowered by a Tormented Spirit.
  • Defeat Rogue Exiles (0/30): you need to encounter and kill 30 unique Rogue Exiles. These are NPC enemies that mimic player characters, using specific skill gems and unique items.
  • Defeat Rare Beyond Monsters (0/30): you must kill 30 Beyond demons that have the Rare (yellow-named) tag.

10. Atlas Additions(5)

Complete any five of the following League Mechanic encounters the specified number of times. 

  • Complete Abysses (0/30): Abyss Scarab + Abyss Atlas tree. It involves finding and finishing the abyssal cracks and pits that appear in maps. How to "Complete" an Abyss: Follow the cracks in the ground, killing the spawning monsters until the abyss stops moving and creates a chest or a hole leading to the Abyssal Depths. If a hole appears, enter it, fight through the, and kill the Lich boss at the end to ensure the challenge counts. Abysses are considered complete once they have spawned their final, rewarding chest.
  • Complete Expeditions (0/30): Expedition Scarab + Expedition Atlas tree. It involves placing explosives to unearth monsters and chests within maps to earn various currencies, including Logbooks and runic splinters. Focus your explosions on "Runic Monsters" (larger, specialized mobs) and "Excavated Chests" (indicated by swirly symbols), as these provide the best loot and are necessary for the challenge. Before placing your explosives, check the modifiers on the stone remnants. Target remnants that increase Logbook drops or rare monster counts to maximize efficiency. Tips: Clear the map first to avoid unexpected deaths, then place your explosives to maximize coverage of the target areas.
  • Complete Harvest Plots (0/100): Harvest Scarab + Harvest Atlas tree. It requires running 100 encounters within The Sacred Grove, which is accessed via maps. Use the Crop Rotation keystone. This makes it a mini-game where you harvest lower-value crops (purple/blue) first to increase the yield of higher-value crops (yellow). Optimal Clicking Order: Generally, click purple or blue plots first, and yellow plots last.
  • Complete Legion Encounters (0/30): Legion Scarab + Legion Atlas tree. It requires finding and interacting with Timeless Monoliths in maps. Find a Timeless Monolith in a map, click it, and break as many frozen enemies as possible within the ~15-second timer. Once the timer expires, the enemies will spawn, and you must defeat them. Monoliths appear in roughly 8% of zones, but this can be increased significantly using Atlas passive skills, map device options, and Scarabs.
  • Open Smuggler's Caches (0/30): Heist Atlas tree. There are no heist scarabs. Smuggler's Caches appear as small, yellow-ish crates that spawn minions when opened. The challenge is often completed while mapping, but it requires around 30-90 maps without direct passive/map device investment.
  • Pass through Mirrors of Delirium (0/30): Delirium Scarab + Delirium Atlas tree. You must encounter and trigger the Delirium fog 30 times. Mirrors of Delirium appear randomly in acts or maps, usually near the entrance of a zone. Activate: Walk through the center of the mirror to trigger the grey fog. Speed is Key: The fog lasts for about 60 seconds.
  • Complete Ultimatum Waves (0/200): Ultimatum Scarab + Ultimatum Atlas tree. you must finish 200 individual rounds of Ultimatum encounters across your maps. These encounters involve surviving, standing in stone circles, protecting the altar, or defeating waves of monsters. Avoid Deadly Mods: Do not take modifiers that make you take "Ruin" stacks, as 7 stacks will instantly fail the encounter. Defensive Layers: Ensure your build has chaos resistance and can handle reflect or, at minimum, has damage/ailment immunity.
    Speed is Key: If you only need to complete the 200 waves (and not farm currency), focus on finishing 3-5 waves quickly rather than trying for 10 every time. Ignore Delirium: Do not run Ultimatum inside a Delirium fog, as it makes the monsters significantly harder.
  • Complete Blights (0/30): Blight Scarab + Blight Atlas tree + or Blighted Maps. It involves finishing 30 Fungal Growth encounters found in maps, or running 30 Blighted/Blight-Ravaged maps. Use ring anointments (e.g., Freeze/Stun towers) for easy wins, and utilize Blight scarabs to guarantee encounters. Focus on enclosed map layouts for better rewards. Encounters in Maps: Locate a Fungal Growth (approx. 8% base chance) in regular maps and complete it by protecting the pump. Blighted Maps: Run 30 Blighted or Blight-Ravaged maps. Anoint maps with Amber Oils to reduce tower costs for easier completion.
  • Complete Rituals (0/100): Ritual Scarab + Ritual Atlas tree.
  • Complete Ore Deposit Encounters (0/30): Kalguuran Scarab + Settlers of Kalguur Atlas Tree. Ore Deposit Encounters are the core mechanic for gathering resources in the Settlers of Kalguur (and later integrated) league content to build and upgrade the town of Kingsmarch.
  • Complete Unstable Breaches or Hives (0/30): Breach Scarab + Breach Atlas tree. Keepers of the Flame as a Core League. Breach Hives and Unstable Breaches now spawn in areas from Act 6 Mud Flats onwards. "Unstable Breaches" and "Breach Hives" are the revamped core breach mechanics. Unstable Breaches: These behave like traditional breaches, featuring a monster-slaying progress bar. A dual bar appears; filling the second bar (killing monsters quickly) stabilizes the breach, often spawning rare monsters or a mini-boss (Vruun). Breach Hives: These are defensive encounters where you must protect an NPC named Ailith from waves of monsters. They involve destroying walls and managing 24 waves in a "Blight-like" format, often yielding higher rewards like Womb Gifts.

11. Master Missives(2)

Complete any two of the following Master Mission encounters in Tier 11 or higher Maps the specified number of times. 

  • Niko Missions (0/30): Sulphite Scarab. Just click the three Volaxici Sulphite veins; you don't need to run the Delve.
  • Einhar Missions (0/30): Bestiary Scarab. Kill all the yellow/red beasts in the map.
  • Jun Missions (0/30): Betrayal Scarab. Complete all Syndicate encounters (usually 3 per map). Be sure to choose an option (Execute, Bargain, etc.) for each member to "complete" the encounter.
  • Alva Missions (0/30): Incursion Scarab. Complete all three Incursion rooms (Time Architect encounters) in the map.

The most direct way is to click the Master’s icon on your Map Device before starting a Tier 11+ map.

How to get missions: You earn one mission for each Master daily (resetting at 00:00 UTC) based on the tier of the last map you completed. You also have a 35% chance to gain a random Master mission upon killing a Map Boss.

If you've run out of daily missions, you can force Masters to appear using Scarabs.

Atlas Passive Tree (Sustaining Missions) . If you want to complete this while naturally progressing, spec into the "Master" nodes on the Atlas tree. Probability Nodes: Look for clusters that increase the chance to receive a specific Master's mission on boss kill (e.g., madness for Niko, hunt for Einhar). Mission Generation: There are nodes in the center of the tree that increase the chance of gaining a mission reward when you finish a map.

Kirac Missions (Freebies). Check your Kirac Missions. If Kirac offers a Tier 11+ map with an objective like "Complete the Trial of Ascendancy" or "Slay the Corrupted Boss," check if a Master is naturally present in that map. Completing the Master's objective inside a Kirac map does count toward the challenge.

12. Sacred Sigils(3)

Choose Wishes with the following Djinn Sigils the specified number of times. 

  • Sigil of Navira (0/50): Choose the Navira wish. Navira is the Ice/Water Djinn, specializing in cold damage, mana regen, and shields.
  • Sigil of Kelari (0/50): Choose the Kelari wish. Kelari is the Sand Djinn, focusing on critical strike weakness, damage over time, and armor break.
  • Sigil of Ruzhan (0/50): Choose the Ruzhan wish. Ruzhan is the Fire Djinn, specializing in fire spells and direct damage.

13. Cartographer's Courage(16)

Complete a Rare Map of each Tier.

  • Tier 1
  • Tier 2
  • Tier 3
  • Tier 4
  • Tier 5
  • Tier 6
  • Tier 7
  • Tier 8
  • Tier 9
  • Tier 10
  • Tier 11
  • Tier 12
  • Tier 13
  • Tier 14
  • Tier 15
  • Tier 16

It requires you to select specific Djinn Wishes (linked to Navira, Kelari, and Ruzhan) 50 times each during Mirage league encounters. These wishes modify the map, allowing you to earn special, high-value currency from monsters and chests.

Completion: Run rare maps (using Orb of Alchemy) for tiers 1-5 (White), 6-10 (Yellow), and 11-16 (Red). Progression: Use Kirac missions to purchase missing map tiers. Efficiency: Utilize the 3-to-1 vendor recipe to trade lower-tier maps for higher-tier maps if necessary. Atlas Tree: Focus on passive nodes that increase map drops, map tiers, and league mechanic encounters to sustain high-tier map progression.

14. Crafting Craze(15)

Use any 15 of the following Currency items the specified number of times. Crafting Bench options also count towards this challenge.

  • Orb of Transmutation (0/40): Upgrades a normal item to a magic item
  • Orb of Augmentation (0/30): Augments a magic item with a new random modifier
  • Orb of Alteration (0/20): Reforges a magic item with new random modifiers
  • Orb of Chance (0/20): Upgrades a normal item to a random rarity
  • Orb of Alchemy (0/20): Upgrades a normal item to a rare item
  • Orb of Scouring (0/30): Removes all modifiers from an item
  • Orb of Fusing (0/20): Reforges the links between sockets on an item
  • Jeweller's Orb (0/20): Reforges the number of sockets on an item
  • Chromatic Orb (0/20): Reforges the colour of sockets on an item
  • Orb of Annulment (0/3): Removes a random modifier from an item
  • Regal Orb (0/20): Upgrades a magic item to a rare item
  • Chaos Orb (0/20): Reforges a rare item with new random modifiers
  • Exalted Orb: Augments a rare item with a new random modifier
  • Blessed Orb (0/20): Randomises the values of the implicit modifiers of an item
  • Divine Orb: Randomises the values of the random modifiers on an item
  • Sacred Orb: Randomises the numeric values of base defences on an armour
  • Enkindling or Instilling Orb (0/20). Enkindling Orb: Adds an enchantment to a utility flask that will improve it but prevent it from gaining charges during its effect, Replaces any existing enchantment. Instilling Orb: Adds an enchantment to a utility flask that will cause it to be used when certain conditions are met, Replaces any existing enchantment.
  • Orb of Regret (0/20): Grants a passive skill refund point
  • Orb of Unmaking (0/20): Grants an atlas passive skill refund point

15. Maniacal Monsters(200)

Defeat 200 Map Bosses in Rare Maps while they have at least have 80% Item Quantity.

To achieve 80% Item Quantity, you must use Vaal Orbs to corrupt maps, or use combinations of high-tier mods, and ensure the map is Rare.

  • Map Rolling: Use a large pool of red maps (Tier 11+). Use Orbs of Alchemy, then Chaos Orbs or Vaal Orbs to reach 80%+ Item Quantity.
  • Map Choice: Choose maps with quick, easy-to-reach bosses to speed up completion (e.g., City Square, Burial Chambers, Promenade).
  • Boss Rushing: Once the criteria is met (80%+ IIQ), run directly to the boss, kill it, and leave to efficiently stack completions.
  • Sustaining Maps: Use Atlas Passive nodes that improve map drops or provide bonus map boss drops to maintain your pool of high-IIQ maps.

16. Deadly Deeds(5)

Complete any five of the following encounters while the area level is 81 or higher if possible the specified number of times. 

  • Abyssal Depths (0/5). It requires players to encounter and defeat the Lich boss within 5 separate Abyssal Depths. Locate Abysses: You can find these randomly in maps or guarantee them using Abyss Scarabs or the Atlas Passive Tree. Trigger the Depths: Follow the Abyssal crack to the end. In high-level maps, there is a chance it will spawn an entrance to the Abyssal Depths instead of an Abyssal Trove. Complete the Instance: Enter the depths and defeat the monsters or the boss (Abyssal Lich) at the end to gain credit for the challenge.
  • Logbooks with at least 10 Remnants active (0/5). Chain the explosives to hit at least 10 remnants, and ensure you run high-level, well-rolled, or high-density maps to guarantee enough remnants are available. Area Level Matters: Only Logbooks of area level 81 or higher guarantee credit. Chain 10+ Remnants: The explosion path must include at least 10 Remnants before the final explosion. Targeted Farming: Use Tujen or Dannig logbooks to ensure high density. Modifiers: Use Blessed Orbs to re-roll, increasing the number of remnants or explosion radius if necessary. Strategy: Prioritize uncovering remnants that increase logbook drops, and ensure they are all active during the encounter.
  • Tier 4 Harvest Seeds (0/5): A T4 seed always spawns one of three specific bosses: Janaar, the Omen (Blue - Wild), Namharim, Born of Night (Purple - Vivid), Ersi, Mother of Thorns (Yellow - Primal). They are very rare, often with a spawn rate reported around 1% or less in recent leagues, though this can be influenced by atlas passives. To increase your chances of finding T4 seeds (0/5), you should focus on the Atlas Passive Tree and map modifiers: Harvest Nodes: Allocate passive points for "Harvest Crops have #% increased chance to contain a Tier 4 plant". Boss Nodes: Use the "Heart of the Grove" node to increase the chance of encountering Oshabi, which is related to T4 boss encounters. Pack Size: Higher map quantity and pack size increase the likelihood of special encounters, including T4 plants. Scarabs: Use Harvest Scarabs to guarantee the appearance of the Grove in your maps.
  • Domains of Timeless Conflict with at least 25 rewards (0/3): you must use 5 different emblems in the Map Device and play a high-damage, fast-clearing build capable of triggering the elite mob respawn (resetting) frequently. Consistent loot requires killing the boss and surrounding mobs to spawn new reward tiles within the limited timer. The 5th map device slot must be unlocked, usually via T17 maps or Maven's Invitation. Emblems: 5 Different Emblems (Karui, Maraketh, Templar, Vaal, Eternal) to maximize the reward bar capacity. Method: Clear the map quickly to spawn the boss in the center. Kill the boss, then clear the sides, and return to the center to reset, spawning more monsters with rewards. Build: High-speed, high-AoE (Area of Effect) damage required to clear 25+ rewards before the timer expires.
  • Blueprints with 4 revealed wings (0/5): you must use Whakano, Niles, or Gianna in the Rogue Harbour to reveal all four wings on a 4-wing Grand Heist blueprint. Blueprints usually drop with only 1 wing revealed, requiring additional reveals for all four. Acquire 4-Wing Blueprints: Look for Blueprints in your stash that have 4 potential wings (usually found in high-level areas). Obtain Reveals: Run normal Heist Contracts, specifically using Gianna (highest discount) or Niles to gain reveal points. Reveal Wings: Visit Whakano (or the rogues) in the Rogue Harbour, select the blueprint, and use reveal points to unlock all 4 wings.
  • Simulacrum Waves (0/60): Waves & Difficulty: The encounter consists of 30 waves, with difficulty ramping up significantly, particularly in the final waves (25–30), where boss encounters become intense. Rewards: The primary goal is to reach wave 30 for the best rewards, which include specialized Cluster Jewels, Megalomaniac jewels, and unique items. Best Strategy: High-density monster spawning requires builds with fast clear speed, high Damage over Time (DoT) or high-damage AOE, and strong, consistent damage mitigation.
  • Fully Completed Ultimatums (0/10): You must successfully finish the final wave (typically Wave 10). Avoid Failure: An Ultimatum is considered failed if you die, leave the circle for too long, or reach 7 stacks of Ruin. Modifier Selection: Always pick modifiers your build can ignore. If you have low movement, avoid "Stormcaller Runes"; if you rely on recovery, avoid "Reduced Recovery".
  • Blighted or Blight Ravaged Maps (0/5): Blighted maps are specialized maps focused entirely on a large-scale Blight encounter where you defend a Purification Pump from waves of monsters. Blight-Ravaged maps are significantly more difficult versions that feature faster, higher-health monsters and bosses.
  • All Rituals in Maps with at least one Blood-filled Vessel applied (0/10): run 10 maps with at least one Blood-filled Vessel (created by using a Ritual Vessel on a completed Ritual altar)placed in the Map Device alongside your map. The vessel adds extra monsters, increases difficulty, and boosts rewards. Using multiple vessels in one map still only counts as one map toward the challenge total.
  • Claim rewards from Rare Maps successfully completed by your Atlas Runners (0/30). Settlers league mechanics. you must collect rewards from 30 separate missions where your Atlas Runners (from the Settlers-derived mechanic) have successfully completed Rare maps, specifically Tier 16 or higher. Ensure your runners are assigned high-tier maps and click to claim their rewards once they return to progress the counter. Action: Click the "Claim Reward" button in the Atlas Runners UI after they finish. Assign workers to become Atlas Runners using a Kalguuran Map Device, who attempt to clear a queue of maps while you complete other tasks and farm loot for you. Maps may become only partially completed, resulting in reduced loot. Maximising expected map completion % appears to have the greatest impact on the rewards received. The estimated map completion percentage and chance of a worker dying depends on the map's tier and modifiers and the total Mapping level of your assigned workers. The queue is paused if a worker dies. On average, a team of six Rank 5 Atlas Runners can clear Tier 17 maps most of the time.
  • Complete Hive Fortresses or Defeat Breach Marshals (0/10). Breach mechanics. Hive Fortresses are rare Breach encounters where you must defend an NPC, Ailith, from 24 waves of enemies. How to Spawn: Use a Breach Scarab of the Hive (or similar "Hive" scarabs) to guarantee a Breach Hive spawns in your map. Defense Phase: Protect Ailith by staying near her, but not directly on top of her, to prevent projectiles meant for you from hitting her. Use the environment's special abilities, such as shields or bombardments, during the final waves (21–24) when the intensity is highest. Completion Requirement: You must successfully escape after the waves are finished. A pulse will begin damaging the area, and most paths will be blocked by spectral hands. Check your minimap for hand icons to find the one open path back to the entrance. Breach Marshals are powerful unique monsters that can appear within standard Breaches. How to Spawn: Use a Breach Scarab of the Marshal (formerly Scarab of Lordship) to ensure a Breach Marshal spawns in your maps. Strategy: These are generally faster to complete than Hive Fortresses. Simply open the Breach and defeat the unique Marshal that spawns inside.

17. Empowered Encounters(4)

Complete any four of the following Empowered League Mechanic encounters while in Mirages the specified number of times. 

  • Complete Abysses (0/15). Can drop a rare Stygian Vise with one of the following modifiers: 100% increased Effect of Socketed Magic Murderous Eye Jewels, 100% increased Effect of Socketed Magic Searching Eye Jewels, 100% increased Effect of Socketed Magic Hypnotic Eye Jewels, 100% increased Effect of Socketed Magic Ghastly Eye Jewels
  • Complete Expeditions (0/15). Can drop Heroic Tragedy
  • Complete Harvest Plots (0/50). Can drop a Crystallised Rancour
  • Complete Legion Encounters (0/15). Can drop an Honoured Incubator, Sacred Incubator, or Miraged Incubator
  • Open Smuggler's Caches (0/15). Smuggler's Cache Duplication: When a Mirage portal spawns near a Smuggler's Cache, that cache (along with any surrounding monsters) is duplicated inside the Mirage dimension. This allows you to double the number of Contracts, Blueprints, and Rogue's Markers you receive from a single encounter.
  • Pass through Mirrors of Delirium (0/15). Can drop a Refracting Fog
  • Complete Ultimatum Waves (0/50). Can reward Sinistral Catalyst or Dextral Catalyst instead of regular Catalysts
  • Complete Blights (0/15). Completing a Mirage reward lane successfully can cause the Blight pump to sometimes drop a Cord Belt
  • Complete Rituals (0/25). Rituals within a Mirage zone will compensate for missing altars by applying a multiplier to Favor based on the number of altars that did not spawn (e.g., 3x for 2 missing). Ritual can offer the following corpse items: Imperfect Astral Lich, Astral Lich, Perfect Astral Lich, Imperfect Conjuror of Rot, Conjuror of Rot, Perfect Conjuror of Rot, Imperfect Adherent of Zarokh, Adherent of Zarokh, Perfect Adherent of Zarokh
  • Complete Ore Deposit Encounters (0/15). Can be replaced by a "Thaumaturgic Hourglass". Completing the Thaumaturgic Hourglass encounter rewards Thaumaturgic Dust
  • Complete Unstable Breaches or Hives (0/15)

The PoE 3.28 Mirage league mechanic centers on exploring mirrored, twisted versions of map areas accessed via portals. These zones duplicate, modify, and enhance existing league mechanics like Strongboxes, Shrines, and Breaches. Key interactions include special rewards, modified mechanics, and unique boss encounters, such as map bosses in Mirage areas potentially dropping a "Miraged Map".

18. Achieve Ascension(5)

Complete each of the following Ascendancy tasks. 

  • Use the Ascendancy Device in the Labyrinth: Requirement: Complete the 6 Trials of Ascendancy found in Acts 1, 2, and 3. Location: Enter the Labyrinth through the Aspirant's Plaza, accessible via the Sarn Encampment in Act 3. Goal: Defeat Izaro in three encounters and interact with the Altar of Ascendancy in the final room.
  • Use the Ascendancy Device in the Cruel Labyrinth: Requirement: Complete the Normal Labyrinth and the 3 Trials found in Acts 6 and 7. Recommended Level: Approximately level 40+. Goal: Reach the final chamber and use the Altar to gain 2 additional Ascendancy points.
  • Use the Ascendancy Device in the Merciless Labyrinth: Requirement: Complete the Cruel Labyrinth and the 3 Trials found in Acts 8, 9, and 10. Recommended Level: Approximately level 50+. Goal: Complete the Labyrinth and interact with the Altar for another 2 points.
  • Use the Ascendancy Device in the Eternal Labyrinth: Requirement: Complete the Merciless Labyrinth and obtain an Offering to the Goddess. Access: Use the Offering in the Map Device or the Aspirant's Plaza. Recommended Level: Level 60-75+. Goal: Complete the final difficulty for your last 2 Ascendancy points (8 total).
  • Gain a Bloodline Class: Bloodline Ascendancy Classes are secondary ascendancy classes. They allow you to pair a standard class ascendancy with one of ten specialized "Bloodlines" by defeating specific endgame bosses. Unlock Method: Defeat the corresponding endgame boss and interact with the Bloodline Altar that spawns in the arena. Shared Points: Bloodlines do not grant extra skill points. Instead, you share your 8 Ascendancy Points between your primary tree and the Bloodline tree. Universal Access: Any character class (e.g., Witch, Marauder) can use any of the ten Bloodline classes. Per-Character: Unlocks are specific to each character and do not carry over to other characters in the league.

19. Potent Premonitions(3)

Turn in Divination Cards which specifically grant each of the following reward types the specified number of times. 

20. Peddler's Produce II(4)

Complete vendor recipes to receive each of the following items. A vendor recipe is when you trade a specific combination of items to a vendor, not when you buy items from their purchase screen. 

  • Unique Item
  • Orb of Fusing: Six-Link (6L) Recipe: Any 6-linked weapon or armor gives 20 Orbs of Fusing.
  • Regal Orb: full set of rares with item levels 75 to 100.
  • Item with Influence: 1x Astrolabe Amulet + 1x red skill gem + 1x green skill gem + 1x blue skill gem. Outcome: 1x Double-influenced Onyx Amulet. Another vendor recipe: 3-for-1 Recipe: Trading 3 of the same Influenced Unique Item will return a new, uncorrupted version of that unique with the same influence but rerolled explicit modifiers.

21. Lethal Leaders(6)

Defeat any six of the following Bosses while they are at least level 80. 

  • Uber Atziri. To face Uber Atziri, you must place four Mortal Fragments in the Map Device: Mortal Grief, Mortal Rage, Mortal Hope, Mortal Ignorance(These are obtained as rare drops from the standard Atziri fight in The Apex of Sacrifice.) Passive Reflect: Atziri has a built-in 100% damage reflection. You need 100% reduced reflected damage (via Sibyl's Lament, Soul of Yugul pantheon, or masteries) to survive. Mirror Phase: When Atziri reaches certain health thresholds, she splits into four copies. Do not attack the one holding the mirror, as it reflects even more damage. Flameblasts & Storm Calls: She casts massive yellow Flameblasts and Storm Calls that can easily one-shot most builds. Movement is critical. The Trio: Before fighting Atziri, you must defeat the Vaal Trio. It is generally recommended to kill A'alai (the woman who rains arrows) first to avoid her high-damage attacks.
  • Izaro. Fighting level 80 (Eternal/Uber) Izaro requires maxing elemental resistances (75%+), having 4,000+ HP, and utilizing a movement skill (e.g., Flame Dash) to avoid heavily telegraphed, massive physical attacks. Key mechanics include destroying Charge Disruptors or Golems to prevent him from gaining permanent buffs.
  • Abyssal Lich. The Lightless are led by several powerful Lich Lords, or Abyssal Liches, that reside deep underground. Amanamu, Liege of the Lightless - Encountered as a boss in the Abyssal Depths. Ulaman, Sovereign of the Well - Encountered as a boss in the Abyssal Depths. Note for completing league challenges : Only Amanamu and Ulaman are considered as Abyssal Liches for the purpose of league challenges as they are the two bosses released during the Abyss league and directly link to Abyss mechanic, even Kurgal is also an Abyssal Lich according to lore.
  • Omnitect. To defeat the Vaal Omnitect, the final boss of the Temple of Atzoatl, you must navigate three distinct health phases while managing room-specific augmentations and avoiding a deadly stacking debuff. The Temple of Atzoatl: To challenge The Vaal Omnitect players need to complete 12 temporal incursions, which Alva, Master Explorer will offer in areas or maps. The topmost room needs either to be connected to the room on the bottom of the pyramid or players must make use of Flashpowder Keg from an Explosives Room.
  • Vox Twins: Vic Vox, Vinny Vox. Defeating the Vox Twins (Vic and Vinny) requires completing all of Kurai's green quest contracts, after which the unique "The Twins" contract can drop from high-tier mapping Smuggler's Caches. The fight involves managing fire/frost hazards, switching targets every 25% health loss, and handling an enraged survivor after one dies. Acquisition: Ensure all of Kurai’s green, quest-line contracts are completed to make The Twins contract drop. Fight Mechanics: Vic and Vinny alternate between melee and ranged attacks, switching positions every 25% of life lost. Tips: Focus on lowering both of their health evenly, or, alternatively, focus on damaging one boss down quickly while managing their block.
  • K'tash, Ghorr or Beidat. These Beyond bosses are referred to as the three Demon Lords by Sister Divinia. Both Divinia and the Last to Die claim that Beidat (and other Pale monsters) are blind and appear capable of communication with humans, and feed off of human fear. K'tash appears to be more of a hivemind for the Demonic faction, whereas Ghorr and the Flesh faction appear to be purely driven by the desire to eat. Beyond bosses have a significantly increased bonus to tainted currency item drops.
  • Medved, Vorana or Uhtred. To defeat the Expedition bosses Medved, Vorana, or Uhtred in Path of Exile, you must first find them within Expedition Logbooks and then master their specific mechanical encounters. For example: Medved, Feller of Heroes is a boss that can only appear inside Expedition Logbook areas with area level 68+ marked with Druids of the Broken Circle AND the implicit Area contains Medved, Feller of Heroes. There is a chance that this boss spawns in areas with the Druids of the Broken Circle but without the implicit, however.
  • The Black Knight, Admiral Valerius or Sasan. 3.25 Settlers of Kalguur bosses. The Black Knight: Appears in maps with ore, replacing an ore node. Focus on dodging his Whirling Blades and dash attacks. The hardest challenge is avoiding his Verisium Laser phase, which requires hiding behind pillars. Admiral Valerius: Encountered by defending shipments in Kingsmarch. He uses a dash, a "Depths Crush" anchor attack, and cannon fire. At 66% and 33% health, he gains a shield and uses moving water waves; staying behind him or using mobility skills like Frostblink helps. Sasan, Bandit Lord: Appears when he kidnaps your Atlas Runners. He is considered the rarest of the three and has difficult-to-dodge mechanics, making his fight challenging.

22. Coveted Currency(7)

Use any seven of the following Mirage Currency items or Crafts the specified number of times.

  • Coin of Knowledge (0/5) Corrupts a level 20 Skill Gem, Imbuing it with a random Intelligence Support effect
  • Coin of Power (0/5) Corrupts a level 20 Skill Gem, Imbuing it with a random Strength Support effect
  • Coin of Skill (0/5) Corrupts a level 20 Skill Gem, Imbuing it with a random Dexterity Support effect
  • Coin of Restoration (0/5) Restores an Afarud Unique item to its past Maraketh form
  • Coin of Desecration (0/5) Twists a Maraketh Unique item into its Afarud form, Corrupting it and adding an Implicit Modifier
  • Volatile Vaal Orb (0/5) Unpredictably either randomises the values of random modifiers on a unique equipment and corrupts it, or destroys it

23. Remarkable Realms(17)

Complete each of the following Unique Maps. 

  • Vaults of Atziri: A chest-only map; completion is triggered by opening the Vaal Vessels.
  • Maelström of Chaos: Features patches of chilled ground and elemental damage.
  • The Coward's Trial: A wave-based arena map.
  • Acton's Nightmare: Includes a "Resurrects nearby Corpses" mechanic.
  • Poorjoy's Asylum: Famous for high damage and high experience gain.
  • Mao Kun: Requires talking to Fairgraves and opening "Booty Chests".
  • Oba's Cursed Trove: A timed map where you must clear rooms before the area becomes fatal.
  • Olmec's Sanctum: A circular map with multiple elemental bosses.
  • Death and Taxes: Features a boss that cycles through several elemental phases.
  • Whakawairua Tuahu: Known for its "shifting" boss and slippery movement mechanics.
  • The Vinktar Square: Created by vendoring one of each of the four Agnerod Staves (North, South, East, West) to a NPC.
  • Caer Blaidd, Wolfpack's Den: A den full of wolves that drop additional items.
  • The Putrid Cloister: Features a "stacking debuff" mechanic and drops many Divination Cards.
  • Hallowed Ground: A graveyard-themed map where the boss drops additional maps.
  • The Twilight Temple: A dual-themed map (Solar/Lunar) where you choose which boss to fight at the end.
  • Pillars of Arun: A platforming-style map requiring movement skills like Flame Dash or Leap Slam.
  • Doryani's Machinarium: Often the rarest; it is typically obtained from Delve (Ahuatotli the Blind boss) or specific Kirac Reports.

To complete the Remarkable Realms challenge in Path of Exile, you must finish each of the 17 specified unique maps. Completion generally requires killing the final boss (or opening the final chest in chest-based maps like Vaults of Atziri) while the map is active on your Atlas.

24. Succinct Scarabs(8)

Complete Maps with any eight of the following types of Scarabs the specified number of times while the Maps are Rare and at least Tier 14. Completing Maps with more Scarabs applied contributes more progress.

  • Cartography (0/30)
  • Divination (0/30)
  • Titanic (0/30)
  • Bestiary (0/30)
  • Betrayal (0/30)
  • Delve (0/30)
  • Incursion (0/30)
  • Anarchy (0/30)
  • Domination (0/30)
  • Essence (0/30)
  • Strongbox (0/30)
  • Torment (0/30)
  • Influence (0/30)
  • Abyss (0/30)
  • Beyond (0/30)
  • Blight (0/30)
  • Breach (0/30)
  • Delirium (0/30)
  • Expedition (0/30)
  • Harvest (0/30)
  • Kalguuran (0/30)
  • Legion (0/30)
  • Ritual (0/30)
  • Ultimatum (0/30)
  • Misc (0/30)
  • Horned (0/30)

Here is the list of PoE Scarabs 3.28.

25. Glorious Gemcraft(3)

Complete any three of the following Gem tasks. 

  • Corrupt a gem to become either level 21 or 23% quality. Using a Vaal Orb on a level 20 gem has a chance to increase its level to 21 or its quality up to 23%. It cannot do both at once. For a 21/23 gem, use the Locus of Corruption (T3 Gem Room) in Alva’s Temple.
  • Use Gemcutter's Prisms (0/40): Improves the quality of a gem.
  • Have a total of 300% quality on all socketed gems. Total Sockets: Most characters have between 20 and 24 sockets available across their gear (Helmet, Gloves, Boots, Body Armour, and Weapons). Target Quality: You only need an average of roughly 13–15% quality per gem if you utilize all 24 sockets. If you use standard 20% quality gems, you only need 15 gems total to hit the mark. Unique Items: Items like Dialla's Malefaction(Gems Socketed in Green Sockets have +30% to Quality) or Ashes of the Stars(+30% to Quality of all Skill Gems) can significantly boost the quality of socketed gems, though the challenge specifically tracks the gem's quality value.
  • Level an Exceptional Gem to level 3. Exceptional support gems serve as more powerful versions of regular support gems with new, transformative effects. They are the successor to awakened support gems. Exceptional support gems have a maximum gem level of 3 (4 for Awakened Empower, Awakened Enhance, and Awakened Enlighten) and require much more experience to level. They generally have a higher level and stat requirement. Corruption outcomes are the same as other regular support gems. They cannot gain quality through the Level 20 support gem vendor recipe.

26. Cross Contamination(4)

Complete any four of the following past league content encounters. 

  • Defeat a Breach Marshal while Delirious. You must kill the specific Breach mini-boss, Vruun, Marshal of Xesht, while your character is under the effects of Delirium fog. Vruun, Marshall of Xesht is a unique monster that can be sometimes be found in a stabilised Unstable Breach. He is guaranteed to spawn when using a Breach Scarab of the Marshal. Use a Delirium Orb for constant fog.
  • Defeat a Stygian Spire while affected by a Shrine. you must kill the specific Abyss boss, a Stygian Spire, while an active shrine buff is visible on your character. Abyss Scarab of Edifice: Abysses in Area that do not lead to an Abyssal Depths lead to a Stygian Spire. Domination Scarab: Area contains 3 additional Shrines.
  • Defeat an Essence Monster that is Possessed: use an Essence Scarab along with the Torment Scarab of Possession on your map device. Alternatively, use the Seance Atlas passive node to guarantee possessed monsters. Find an Essence mob, lure a Tormented Spirit into it, or wait for the possessed effect, then kill it. Tip: Ensure you do not take the "Speaker of the Dead" node, as it can hinder the possession process.
  • Defeat a Blight Boss while affected by a Tempest: use a Scarab of Radiant Storms or a map device crafting option to add Tempest to your map, then activate a Blight encounter. Ensure you are standing within the tempest (visual effect) when the Blight boss dies. Blight Scarab of Blooming: Blight Encounters in Area have up to 3 additional Unique Bosses.
  • Defeat a Delirium or Beyond Boss while in the Sacred Grove: you must spawn and kill one of these specific bosses while physically standing inside the Harvest sub-area. Delirium Scarab of Neuroses: Delirium Encounters in Area contain all Unique Delirium Bosses. Beyond Scarab of Resurgence: Beyond Bosses Spawned in Area are accompanied by Beyond Bosses of other Factions. Harvest Scarab: Area contains the Sacred Grove
  • Defeat a Unique Map Boss that is Possessed while in a Ritual: you must ensure the boss is both possessed by a Tormented Spirit and within an active Ritual encounter at the moment of death. Choose map with mods: Unique Bosses are Possessed. Use a Ritual Scarab (or similar) to ensure ritual are present. Locate a Ritual altar near the boss room. Lure the boss into the Ritual circle and kill it. Activate the Ritual, which will cause the boss to respawn within it. Ensure the boss becomes possessed by a Tormented Spirit (often happens naturally if the boss is possessed or if using Tormented mechanics). Kill the possessed boss while the Ritual is active.

27. Wishful Willing(13)

Select any 13 of the following Mirage Wishes.

  • Wish for Augury: Breaking the Astral Chain in the Mirage Area will reward a cache of Stacked Decks.
  • Wish for Distant Horizons: Breaking the Astral Chain in the Mirage Area will reward a cache of Maps.
  • Wish for Foreknowledge: 100% more Divination Cards found in the Mirage Area.
  • Wish for Fortune: Breaking the Astral Chain in the Mirage Area will reward a cache of Currency.
  • Wish for Glittering: Skill and Support Gems found in Mirage Area will have a random amount of Quality.
  • Wish for Gold: Players in Mirage Area find 80% more Gold from slain Enemies.
  • Wish for Horizons: 100% more Maps found in the Mirage Area.
  • Wish for Jewels: An additional Silver Jewel Cache will appear in the Mirage Area.
  • Wish for Knowledge: Players in Mirage Area gain 50% increased Experience.
  • Wish for Prosperity: Mirage Area will contain an additional fountain of wealth.
  • Wish for Pursuit: Enemies in the Mirage Area have a 4% chance to release a Golden Volatile on death.
  • Wish for Risk: Mirage Area will contain 12 additional packs of difficult and rewarding monsters.
  • Wish for Rust: Map Boss of the Mirage Area will be accompanied by Ridan, of the Afarud.
  • Wish for Scarabs: 80% more Scarabs found in the Mirage Area.
  • Wish for Skittering: Breaking the Astral Chain in the Mirage Area will reward a cache of Scarabs.
  • Wish for Strange Horizons: Breaking the Astral Chain in the Mirage Area will reward a Unique Map.
  • Wish for Terror: Map Boss of the Mirage Area will be accompanied by a Pinnacle Atlas Boss from The Feared.
  • Wish for Treasures: 80% increased Rarity of items found in the Mirage Area.
  • Wish for Trinkets: Jewellery found in Mirage Area will instead drop as Jewels.
  • Wish for Wealth: 100% more Currency found in the Mirage Area.

28. Seized Strength(7)

Defeat any seven of the following Bosses or Encounters. 

  • The Trialmaster: The final boss of the Trial of Chaos (Ultimatum). Ultimatum Scarab of Dueling: Ultimatum Encounters in Area will always lead to a Unique Boss if possible. The Trialmaster also has a chance to be encountered as a boss in these Ultimatum encounters in areas of level 81 or higher, replacing the tenth wave and teleporting the player to a special boss arena. Using an Ultimatum Scarab of Dueling will guarantee his encounter in any tier of map as long as Gruelling Gauntlet is not allocated.
  • The King in the Mists: The primary boss of the Viridian Wildwood (Affliction mechanic). An Audience With The King is a map fragment that grants access to the Crux of Nothingness, where The King in the Mists can be encountered.
  • Oshabi, Avatar of the Grove: The boss of the Sacred Grove (Harvest mechanic), fought by using a Sacred Blossom in the Map Device. Sacred Blossom is a map fragment that grants access to The Sacred Grove, where Oshabi, Avatar of the Grove can be encountered.
  • Catarina, Master of Undeath: The final boss of the Immortal Syndicate (Betrayal mechanic), located in the Mastermind's Lair. Syndicate Medallion is a map fragment that grants access to Mastermind's Lair, where Catarina, Master of Undeath can be encountered.
  • Aul, the Crystal King: An endgame boss found in the Primeval Ruins biome of the Azurite Mine (Delve mechanic) at depths usually below 250. His arena is called the Primeval Citadel.
  • Olroth, Origin of the Fall: The final boss of the Expedition Logbook area "Knights of the Sun." Stat Filters: Has Logbook Faction: Knights of the Sun.
  • Lycia, Unholy Heretic: The final boss of the Forbidden Sanctum, encountered in the fourth floor's final arena.
  • Farrul, First of the Plains: A bestiary boss accessed through Farrul's Den by sacrificing a Farrul, First of the Plains beast at the Blood Altar. Portals to Farrul's Den can be crafted via a beastcrafting recipe using the Farric Tiger Alpha and any three yellow beasts.
  • Simulacrum: Simulacrum is a map fragment obtained by combining 300 Simulacrum Splinters, which can be obtained from Delirium encounters. Bosses: (Omniphobia, Fear Manifest), (Kosis, The Revelation).
  • It That Was Tul and It That Was Esh: A dual boss encounter typically found in higher-tier Breach maps or specific invitations. Hivebrain Gland is a map fragment that grants access to the Hive Colony, where It That Was Esh and It That Was Tul can be encountered.
  • Saresh, of the Weeping Black is the Mirage league boss. He can be accessed by using a The Black Barya in the map device. The Black Barya drops from the unique monster Rudan, of the Afarud in a Mirage Area in maps.

29. Atlas Astrolabes(4)

Complete Maps in any four of the following types of Regions created by Atlas Astrolabes the specified number of times while the Maps are Rare and at least Tier 14.

  • Templar Astrolabe (0/30): Adds a Shaped Region to a quadrant of the Atlas
  • Fruiting Astrolabe (0/30): Adds a Shaped Region containing the Sacred Grove to a quadrant of the Atlas
  • Lightless Astrolabe (0/30): Adds a Shaped Region containing Abysses to a quadrant of the Atlas
  • Grasping Astrolabe (0/30): Adds a Shaped Region containing Breaches to a quadrant of the Atlas
  • Nameless Astrolabe (0/30): Adds a Shaped Region containing Ritual Altars to a quadrant of the Atlas
  • Fungal Astrolabe (0/30): Adds a Shaped Region containing Blight encounters to a quadrant of the Atlas
  • Chaotic Astrolabe (0/30): Adds a Shaped Region containing Ultimatum encounters to a quadrant of the Atlas
  • Enshrouded Astrolabe (0/30): Adds a Shaped Region containing Mirrors of Delirium to a quadrant of the Atlas
  • Timeless Astrolabe (0/30): Adds a Shaped Region containing Legion encounters to a quadrant of the Atlas
  • Runic Astrolabe (0/30): Adds a Shaped Region containing Expedition encounters to a quadrant of the Atlas
  • Prospecting Astrolabe (0/30): Adds a Shaped Region containing Ore Deposits to a quadrant of the Atlas

Astrolabes can be used on a map on the Atlas of Worlds to create a Shaped Region within the Atlas quadrant, adding additional modifiers, including league mechanics, to the map and multiple surrounding ones. When a map in a Shaped Region is completed, its influence will be removed from that map and all other maps in the Shaped Region will gain additional modifiers. Completing all maps within the Shaped Region grants access to a memory vault for a reward.

30. Tyrannical Tiers(8000)

Reach a total of 8,000 Map Tiers completing Maps.

If you only run Tier 16 maps, you need to complete roughly 500 maps (8000/16=500). The maps must be completed (usually killing the map boss) to count toward the total.

31. Magnificent Memories(2500)

Complete Rare Originator Influenced maps with a total of 2,500% Item Quantity.

You must accumulate a total of 2,500% item quantity by running Rare maps influenced by the Originator's Memories (indicated by the implicit "Area is Influenced by the Originator's Memories"). These are effectively Tier 16.5 maps that can roll challenging T17-style modifiers.

Stat Filter: Area is Influenced by the Originator's Memories

32. Sandswept Survivor(150)

Break 150 Astral Chains in Mirages of Maps that are Rare, at least Tier 14 and have at least 100% Item Quantity.

You must break 150 Astral Chains in Mirage encounters within maps that are Rare, at least Tier 14, and have at least 100% Item Quantity. Focus on running high-density maps (like Crimson Temple or Promenade) using Fortune Favors the Brave, Alch-and-Go, or specific atlas passive nodes to easily achieve the 100% quantity requirement.

In every map, look for a captured Djinn surrounded by Afarud Necromancers. Choose one of three Wishes to open a portal to the Astral Realm (the Mirage). Inside the Mirage, fight through monsters and "astral hazards" to reach the tether holding the Djinn. Breaking this tether (the Astral Chain) counts toward your challenge total.

33. Eldritch Evocation

Defeat Witnessed Bosses or Activate Eldritch Altars while in Maps that are affected by an Atlas Astrolabe the specified number of times. 

  • Defeat Witnessed Map Bosses (0/100): Defeat bosses that are being witnessed by The Maven.
  • Activate Eldritch Altars (0/200): Click on altars spawned by the Searing Exarch or Eater of Worlds.

Atlas Astrolabes can be used on a map on the Atlas of Worlds to create a Shaped Region within the Atlas quadrant, adding additional modifiers, including league mechanics, to the map and multiple surrounding ones. When a map in a Shaped Region is completed, its influence will be removed from that map and all other maps in the Shaped Region will gain additional modifiers. Completing all maps within the Shaped Region grants access to a memory vault for a reward.

You must interact with Atlas Astrolabes to create "Shaped Regions" and then either defeat Maven-witnessed bosses or activate Eldritch Altars within those specific maps.

34. Vaulted Valuables(3)

Collect any three of the following types of rewards from Memory Vaults the specified number of times. 

  • Currency (0/5)
  • Unique (0/5)
  • Gem (0/5)
  • Fragment (0/5)
  • Map (0/5)

Vaulted Valuables guide: You must collect rewards from Memory Vaults after clearing a Shaped Region on your Atlas. Use an Astrolabe item to "shape" a region (blob) on your Atlas. Successfully complete every influenced map within that shaped region. Once the region is cleared, talk to Eagon, who will transport you to one of four Memory Vaults.

Each of the four Memory Vaults is linked to a specific Atlas quadrant, allowing you to target the specific rewards needed for your challenge (Currency, Unique, Gem, Fragment, or Map).

35. Instigative Invitations(8)

Complete each of the following invitations while they have at least four modifiers. 

  • Screaming
  • Incandescent
  • The Elderslayers
  • The Feared
  • The Forgotten
  • The Formed
  • The Remembered
  • The Twisted
InvitationRequired Bosses to WitnessSource/Obtainment
Screaming

In order to use this invitation to open portals to Absence of Symmetry and Harmony, the player must first kill The Eater of Worlds in its quest.

Afterwards, tradeable versions of the Screaming Invitation drop after defeating Map Bosses in 28/28 t14+ maps influenced by the Eater of Worlds.

Drops after defeating Map Bosses in 28/28 t14+ maps influenced by the Eater of Worlds.
Incandescent

In order to use this invitation to open portals to Absence of Patience and Wisdom, the player must first kill The Searing Exarch in its quest.

Afterwards, tradeable versions of the Incandescent Invitation drop after defeating Map Bosses in 28/28 t14+ maps influenced by the Searing Exarch.

Drops after defeating Map Bosses in 28/28 t14+ maps influenced by the Searing Exarch.
The Elderslayers

In order to enter this invitation, the player must kill each of the Conquerors while the Maven is witnessing the map:

  • Al-Hezmin, the Hunter
  • Baran, the Crusader
  • Drox, the Warlord
  • Veritania, the Redeemer
This item cannot be obtained directly. After defeating the required bosses, you can speak to Commander Kirac to open a Map Device interface containing the Invitation, allowing you to use crafting items on it.
The Feared

In order to enter this invitation, the player must kill the map bosses of the following end-game encounters when the Maven is witnessing the bosses:

  • The Shaper in The Shaper's Realm
  • The Elder in the Absence of Value and Meaning
  • All bosses spawned by Venarius in Cortex or Replica Cortex
  • Sirus, Awakener of Worlds in Eye of the Storm
  • The Incarnation of Dread in Moment of Reverence
This item cannot be obtained directly. After defeating the required bosses, you can speak to Commander Kirac to open a Map Device interface containing the Invitation, allowing you to use crafting items on it.
The Forgotten

In order to enter this invitation, the player must kill each of the Synthesis bosss in Synthesis maps while the Maven is witnessing the map:

  • Rewritten Synthete in Rewritten Distant Memory
  • Augmented Synthete in Augmented Distant Memory
  • Altered Synthete in Altered Distant Memory
  • Twisted Synthete in Twisted Distant Memory
After defeating the required bosses, you can speak to Commander Kirac to open a Map Device interface containing the Invitation, allowing you to use crafting items on it.
The Formed

In order to enter this invitation, the player must kill each of the Shaper Guardians in their respective maps while the Maven is witnessing the map:

  • Guardian of the Hydra in Lair of the Hydra Map.
  • Guardian of the Minotaur in Maze of the Minotaur Map.
  • Guardian of the Phoenix in Forge of the Phoenix Map.
  • Guardian of the Chimera in Pit of the Chimera Map.
After defeating the required bosses, you can speak to Commander Kirac to open a Map Device interface containing the Invitation, allowing you to use crafting items on it.
The Remembered

In order to enter this invitation, the player must kill each of the memory bosses while the Maven is witnessing them:

  • The Neglected Flame in Courtyard of Wasting
  • The Cardinal of Fear in Chambers of Impurity
  • The Deceitful God in Theatre of Lies
After defeating the required bosses, you can speak to Commander Kirac to open a Map Device interface containing the Invitation, allowing you to use crafting items on it.
The Twisted

In order to enter this invitation, the player must kill each of the Elder Guardians while the Maven is witnessing the map:

  • The Purifier
  • The Constrictor
  • The Enslaver
  • The Eradicator
After defeating the required bosses, you can speak to Commander Kirac to open a Map Device interface containing the Invitation, allowing you to use crafting items on it.

36. Nightmare Nemeses(4)

Complete any four of the following Nightmare Maps while they have at least 175% Item Quantity. 

  • Abomination Map. Boss: Nightmare of the Depraved Trinity - This boss is an uber version of The Depraved Trinity.
  • Citadel Map. Boss: Nightmare of Uhtred - This boss is an uber version of Uhtred, Covetous Traitor.
  • Fortress Map. Boss: Nightmare of the Unbreakable - This boss is an uber version of The Unbreakable.
  • Sanctuary Map. Boss: Nightmare of Lycia - This boss is an uber version of Lycia, Herald of the Scourge. She will also summon a miniboss based on Beidat, Archangel of Death (Nightmare of Beidat) to assist her during the fight.
  • Ziggurat Map. Boss: Nightmare of Catarina - This boss is an uber version of Catarina, Master of Undeath. At every 25% life lost, she will summon minibosses based on Kurgal, Ulaman, and Amanamu. Catarina will be invincible until the Abyssal Lich boss is defeated.

Nightmare Nemeses Guide: You must finish four of the five specific Nightmare maps with at least 175% Item Quantity. These maps represent enhanced, high-difficulty endgame content featuring "Nightmare" versions of major bosses.

37. Weeping Warlords Warfare(3)

Defeat Saresh, The Weeping Black in any three of the specified ways. 

  • Without being affected by Astral Chains. Astral Chains are a primary tethering mechanic in the Mirage league. During the fight, Saresh or his mages will attempt to tether you, slowing your movement and potentially pulling you toward hazards. How to Avoid: Maintain high mobility or use "blink" skills (like Dash or Frostblink) to break the line of sight or distance yourself from the source immediately. Some Mirage Challenge Guides suggest breaking these chains as a core task for early challenges.
  • Without being affected by Festering Souls. Festering Souls is likely a debuff or ground-based effect common to Saresh’s "necromancer" theme. It typically builds up stacks that reduce recovery or deal chaos damage over time. How to Avoid: Keep moving and avoid standing in dark, festering pools or near soul-like projectiles. High chaos resistance is recommended for Saresh, who has innate chaos affinity.
  • Without being hit by any Gangrenous Mass explosions. Saresh summons Gangrenous Masses (undead or organic growths) that swell and explode after a short delay. How to Avoid: These masses are stationary once summoned. Watch for the swelling animation or a circular indicator on the ground and move outside the blast radius before they detonate.
  • Without being hit by Charged Soul Slam. This is Saresh's "telegraphed" heavy melee or area-of-effect attack. He will likely charge up energy before slamming his staff or weapon into the ground. How to Avoid: When you see Saresh stop attacking and begin a long "charging" animation (often with a visual glow or sound cue), immediately move behind him or use a movement skill to get clear of his front-facing arc.

Access: He can be accessed by using a The Black Barya in the map device.

Defeating Saresh also spawns the Gangrenous Flesh which allows a character to acquire or change their current Bloodline Ascendancy class to the Saresh Bloodline.

38. Tremendous Tempests(75)

Slay the Map Bosses of 75 Maps that are affected by an Atlas Astrolabe while are they Rare and Tier 16 with at least 150% Item Quantity.

Tremendous Tempests Guide: Quick Checklist for Success:

  • Check Atlas: Ensure an Astrolabe is active on the map's region (look for the "Shaped" colored circle).
  • Verify Tier/Rarity: Confirm the map is T16 and Rare.
  • Check Mods: Press Tab inside the map and look at the top right. Ensure "Item Quantity" is at least 150%.
  • Kill Boss: Only the final Map Boss kill counts toward the 75 required.

39. Uber Undertaking(5)

Defeat any five of the following Pinnacle Boss Encounters while the area is level 85.

  • Sirus, Awakener of Worlds
  • The Elder
  • The Maven
  • The Searing Exarch
  • The Eater of Worlds
  • High Templar Venarius
  • The Shaper
  • Incarnation of Dread
  • Incarnation of Fear
  • Incarnation of Neglect

List of Uber Pinnacle Bosses:

NameDescription
Uber Sirus

Using five Awakening Fragments opens a harder instance of the boss fight. Sirus is fought in Area Level 85 and greatly increases in difficulty. The fight with Sirus will have the following changes:

  • Area has the mod Monsters take 70% less damage
  • During Sirus' first three phases he will form a small Deatomization Storm at the center of the arena that chases the player.
  • Sirus' beam are the full-width type used in the final phase, and the Die Beam tracks the player in all phases.
  • Meteor Maze's delay is much shorter.
Uber Elder

Using five Decaying Fragments opens a harder instance of the boss fight. Uber Elder is fought in Area Level 85 and greatly increases in difficulty. The fight with the Uber Elder will have the following changes:

  • Area has the mod Monsters take 70% less damage
  • The Shaper's ball projectile attack fires two additional projectiles, and penetrates 40% Cold Resistance instead.
  • The Shaper's slam attack is faster, has a larger area of effect, and does more damage.
  • The Shaper will use his Bullet Hell attack, but he fires less projectiles (but more than in the Uber Shaper fight).
  • The Elder will create three Rings of Death in a row.
Uber Maven

Using five Reality Fragments opens a harder instance of the boss fight. The Maven is fought in Area Level 85 and greatly increases in difficulty. The fight with the Maven will have the following changes:

  • Area has the mod Monsters take 70% less damage
  • Maven's Cascade of Pain fires 2 additional projectiles.
  • Maven's Sun projectile fires 4 additional projectiles.
  • Gravity Wells will persist throughout the entire fight.
  • Tri-Beam Claws also apply the Maven's Punishment debuff (no recovery)
  • The Memory Game progresses faster.
Uber Exarch

Using five Blazing Fragments opens a harder instance of the boss fight. The Searing Exarch is fought in Area Level 85 and greatly increases in difficulty. The fight with the Searing Exarch will have the following changes:

  • Area has the mod Monsters take 70% less damage
  • Exarch's Mortar fires 2 additional projectiles per projectile fired.
  • Summons a Molten Minotaur minion at the start of each Rolling Meteor phase that persists throughout the fight until it is killed.
  • Rolling Meteor Walls range from 16 to 18 lines, rather than 8 to 16.
Uber Eater

Using five Devouring Fragments opens a harder instance of the boss fight. The Eater of Worlds is fought in Area Level 85 and greatly increases in difficulty. The fight with the Eater of Worlds will have the following changes:

  • Area has the mod Monsters take 70% less damage
  • Eater's default tentacle attack now attacks in a small ring, dealing overlapping damage.
  • Tentacle Slams are wider and have different patterns (long wall, 6 sided star).
  • The Doom Phase always spawns the maximum amount of activatable spheres. Tentacle Slams will occur during the charging phase.
  • Eater's Lightning Beam now tracks the player and repeats two additional times.
  • Sphere Slams have a much bigger area of effect.
Uber Venarius

Using five Synthesising Fragments opens a harder instance of the boss fight. Venarius is fought in Area Level 85 and greatly increases in difficulty. The fight with Venarius will have the following changes:

  • Area has the mod Monsters take 70% less damage.
  • Area has 100% increased effect of Additional Modifiers (random map mods & synthesis global mods).
  • Each unique phase will spawn an additional Unique Synthete (map bosses from Synthesis Maps). These bosses will persist between stages, should you kill the main boss before them.
    • Fractal Gargantuan - Altered Synthete
    • Synthete Masterpiece - Augmented Synthete
    • Fractal Titan - Twisted Synthete
    • Synthete Nightmare - Rewritten Synthete
  • Energy Pylons will spawn in all four Unique phases.
Uber Shaper

Using five Cosmic Fragments opens a harder instance of the boss fight. The Shaper is fought in Area Level 85 and greatly increases in difficulty. The fight with the Shaper will have the following changes:

  • Area has the mod Monsters take 70% less damage
  • The Shaper will summon two shadow clones throughout the fight, which can use Shaper's balls, melee, and beam skills.
  • Volatile Anomalies (and their Vortexes on detonation) are not cleared between phases.
  • The Shaper's ball projectile spell fires two additional projectiles to the side, and penetrates 40% of Cold Resistance instead.
  • The Shaper's slam attack is faster, has a larger area of effect, does more damage, and cannot be blocked.
  • Zana will not shield you against his Bullet Hell attack, but he fires less projectiles per attack. Penetrates 40% of Cold Resistance instead
Uber Incarnation of Dread

Using five Reverent Fragments opens a harder instance of the boss fight. Incarnation of Dread is fought in Area Level 85 and greatly increases in difficulty. The fight with Incarnation of Dread will have the following changes:

  • Area has the mod Monsters take 70% less damage
  • Rose Phases now instead occur at 90%, 60%, 30% life.
    • Weaker versions of Incarnation of Neglect and Incarnation of Fear must be defeated during each Rose Phases to gain the Blue and Red Roses respectively.
    • Rose Phase 1's cold portal chilling areas continue to occur after Rose Phase 1, including during Rose Phase 2 and 3.
    • Rose Phase 2's fire portal beams continue to occur periodically after Rose Phase 2, including during Rose Phase 3.
  • Roses can randomly appear during non-Rose Phases.
  • Eyebeam fires eight lasers, each firing at 45 degree angles.
  • Volatile Orb puddles persist throughout the entire fight and are not removed between phases.
Uber Incarnation of Fear

Using five Traumatic Fragments opens a harder instance of the boss fight. Incarnation of Fear is fought in Area Level 85 and greatly increases in difficulty. The fight with Incarnation of Fear will have the following changes:

  • Area has the mod Monsters take 70% less damage
  • Orb Fires instead rotate around the arena, tethered to Incarnation of Fear by beams of fire. They can still be destroyed by its spear throw.
Uber Incarnation of Neglect

Using five Lonely Fragments opens a harder instance of the boss fight. Incarnation of Neglect is fought in Area Level 85 and greatly increases in difficulty. The fight with Incarnation of Neglect will have the following changes:

  • Area has the mod Monsters take 70% less damage
  • Statues refract rune lasers instead of blocking them base on the angle they hit the statue. Activate statues to prevent this behaviour.

40. Gallant Grinding Goals(4)

Complete any four of these encounters the specified number of times. 

  • Reach Level 100. To hit level 100 efficiently, players typically use the high-density or low-risk methods. Avoid death at all costs and maximize XP/hour.
  • Use the Divine Font in the Endgame Labyrinth (0/50). You must interact with and use the Divine Font at the end of the Eternal Labyrinth ("Uber Lab") 50 times. Location: The Divine Font is found in the final Ascendancy Chamber after defeating Izaro for the third time in the Eternal Labyrinth (Area Level 75+). What Counts: Any use of the font counts toward the total. This includes transfiguring gems, adding quality/experience, or sacrificing gems for Treasure Keys. Default Uses: The Eternal Labyrinth provides 2 uses of the Divine Font by default per run.
  • Complete Tier 16 Rare Maps with Scarabs (0/1,000). Use Atals tree to increase chance to drop Scarabs: Significant Troves, Amplified Artefacts, Chittering Champions. Map Tier: Must be Tier 16 or higher. Map Rarity: Must be Rare. Scarabs: You must use at least one Scarab in the map device. Completion: The map boss must be killed. For maximum efficiency, you can use cheap scarabs just to fill the requirement.
  • Complete Shaper, Elder, Conqueror or Memory Guardian Maps with at least 100% Item Quantity (0/50). Shaper Guardian Maps (Forge of the Phoenix, etc.) are usually the cheapest and have linear layouts. Conqueror Maps (Baran, Veritania, etc.) are also good. Chisel the map to 20% Quality while white. Alch the map. If it's near 80-90%, use a Vaal Orb. This has a chance to turn it into an 8-Mod Corrupted Map, which often exceeds 100% Quantity.
  • Defeat Rare monsters with at least 4 Modifiers while in Tier 16 Maps (0/250). Essence Farming: Essence monsters count their Essences as modifiers. Use Essence Scarabs (specifically Essence Scarab of Ascent or similar that adds tiers/essences) to ensure monsters have 4+ Essences. Map Modifiers: Roll your T16 maps with the modifier "Rare monsters have # additional modifiers". Bestiary: Red Beasts often spawn with multiple modifiers. Titanic Scarabs: Use scarabs that buff Unique/Rare monsters to increase modifier counts (e.g., Titanic Scarab of Legend: Unique Monsters in Area have 4 additional Monster Modifiers).
  • Defeat Map Bosses in Mirages of Rare Maps that are at least Tier 16 and have at least 80% Item Quantity (0/100). Roll your T16 maps using Maven's Chisels (to 20%) and Orbs of Alchemy. If the Item Quantity is below 80%, use a Vaal Orb (chance to increase quant/mods) or reroll with Chaos Orbs. Execution: Focus on rushing the Mirage encounter within the map. Ensure you kill the boss inside the Mirage.
上一个 下一个

作者简介:U4N

U4N是一家领先的在线交易平台,提供安全快捷的游戏内物品、货币、账号和代练服务交易。U4N涵盖众多热门游戏,为玩家提供可靠的服务,包括快速发货和认证卖家,确保流畅安全的游玩体验。

相关文章