In Path of Exile 3.28 (Mirage League), the Torment mechanic remains a powerful "juice" option for increasing item quantity and rarity by haunting monsters with spirits
Torment Atlas Tree
Count
Name
Category
Description
5
Tormented Spirit Chance
Normal
Your Maps have a 10% chance to be haunted by an additional Tormented Spirit
1
Unrelenting Torment
Notable
Map Bosses have 10% chance to be surrounded by Tormented Spirits
Tormented Spirits in your Maps are more likely to be less common varieties
Torment Atlas Tree
Count
Name
Category
Description
3
Tormented Spirit Duration
Normal
Tormented Spirits in your Maps have 25% increased Duration
1
Paranormal Meeting
Notable
Your Maps are haunted by an additional Tormented Spirit
Torment Atlas Tree
Count
Name
Category
Description
1
Seance
Notable
Up to 5 Rare Monsters in each of your Maps are Possessed and their Minions are Touched
Recommended Synergies
Torment works best when combined with mechanics that spawn high densities of Rare monsters:
Beyond: More Rare demons mean more targets for spirits to haunt.
Exiles & Strongboxes: These provide guaranteed Rare spawns that can be "juiced" by spirits for massive loot explosions.
Delirium: The increased monster density from Delirium layers scales exceptionally well with the quantity bonuses from Tormented monsters.